Python Programming

Department of Computing | Imperial College London

book

Lesson 1

How to Talk to the Computer

  • Chapter 1: Introduction
  • Chapter 2: What is programming?
  • Chapter 3: Designing a guessing game
    • [3.1] Let's dive in! Designing a guessing game
    • [3.2] Designing an algorithm for the guessing game
    • [3.3] Improving the guessing game
    • [3.4] Challenge! Make the guessing game even more informative
  • Chapter 4: Improving the guessing game
  • Chapter 5: Designing with flowcharts
  • Chapter 6: Implementing the guessing game
  • Chapter 7: Summary

Chapter 3: Designing a guessing game

Let's dive in! Designing a guessing game

face Josiah Wang

We will now dive in straight into designing a very simple guessing game.

Summary:

  • Always try to understand the problem first before you start!
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Page designed by Josiah Wang

Department of Computing | Imperial College London