Python Programming

Department of Computing | Imperial College London

book

Lesson 1

How to Talk to the Computer

  • Chapter 1: Introduction
  • Chapter 2: What is programming?
  • Chapter 3: Designing a guessing game
  • Chapter 4: Improving the guessing game
  • Chapter 5: Designing with flowcharts
  • Chapter 6: Implementing the guessing game
    • [6.1] From algorithms to code
    • [6.2] Making the Python code run correctly
    • [6.3] Implement it yourself!
  • Chapter 7: Summary

Chapter 6

Implementing the guessing game

It's finally time - let's convert your design into code!

Rough estimated time needed
30 mins

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Department of Computing | Imperial College London