Lesson 1 How to Talk to the Computer Chapter 1: Introduction Chapter 2: What is programming? Chapter 3: Designing a guessing game Chapter 4: Improving the guessing game Chapter 5: Designing with flowcharts [5.1] Flowcharts Chapter 6: Implementing the guessing game Chapter 7: Summary Chapter 5 Designing with flowcharts Because there is more than one way to design programs... Rough estimated time needed3 mins