Python Programming

Department of Computing | Imperial College London

book

Lesson 1

How to Talk to the Computer

  • Chapter 1: Introduction
  • Chapter 2: What is programming?
  • Chapter 3: Designing a guessing game
  • Chapter 4: Improving the guessing game
    • [4.1] Enriching the guessing game
    • [4.2] Making the guessing game more exciting!
    • [4.3] Another challenge!
  • Chapter 5: Designing with flowcharts
  • Chapter 6: Implementing the guessing game
  • Chapter 7: Summary

Chapter 4

Improving the guessing game

Let's improve the guessing game further!

Rough estimated time needed
20 mins

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Department of Computing | Imperial College London