Lesson 1 How to Talk to the Computer Chapter 1: Introduction Chapter 2: What is programming? Chapter 3: Designing a guessing game Chapter 4: Improving the guessing game Chapter 5: Designing with flowcharts Chapter 6: Implementing the guessing game Chapter 7: Summary Lesson 1 How to Talk to the Computer Let's start at the very beginning, and learn what programming is really all about! Rough estimated time needed2 hours