Lesson 1 How to Talk to the Computer Chapter 1: Introduction Chapter 2: What is programming? Chapter 3: Designing a guessing game Chapter 4: Improving the guessing game Chapter 5: Designing with flowcharts Chapter 6: Implementing the guessing game Chapter 7: Summary [7.1] Recap [7.2] Practise! Practise! Practise! Chapter 7 Summary Rough estimated time needed5 mins